# Hive Perdita Analysis > Independent matchup analysis for Warhammer 40,000 11th edition GDM 2026 matched play primary missions: all 25 force-disposition pairings, each rated on a 0-20 scale with the reasoning, confidence and basis published alongside every judgement. Unofficial, independent analysis by fans. Not affiliated with, endorsed or licensed by Games Workshop. No rules text is reproduced here — mission cards are referenced by name only, and every judgement on this site is our own. Ratings scale: integers 0-20. For `edge`, 10 is dead even and the score is given for side 0; side 1's edge is 20 minus the value. ## Start here - [Matchup matrix](https://hive-perdita.vercel.app/analysis/): the 5x5 grid of force dispositions, every cell linking to its analysis. - [Method](https://hive-perdita.vercel.app/analysis/method/): how each rating is derived, what confidence and basis mean, and where the analysis is weakest. - [Every board, measured](https://hive-perdita.vercel.app/analysis/terrain/): line-of-sight exposure measured on all official terrain layouts. Across all 45 official layouts, a home objective can be held by its owner from a spot a median 0% of the enemy deployment zone can see, while taking that same objective off them means standing in front of a median 47.4% of it. The victory point is identical; the price is not, and the terrain sets it. - [Terrain measurements as JSON](https://hive-perdita.vercel.app/analysis/layout-metrics.json): per-objective exposure, cover and hideability for every board. - [All data as JSON](https://hive-perdita.vercel.app/analysis/data.json): every note, rating and claim in one structured file. - [Thousand Sons codex, measured](https://hive-perdita.vercel.app/analysis/codex/thousand-sons/): 60 datasheets tiered from computed, re-derivable numbers. - [Rubric Marines — the brick that prices the codex](https://hive-perdita.vercel.app/analysis/datasheets/thousand-sons/rubric-marines/) - [Thousand Sons — the codex, measured](https://hive-perdita.vercel.app/analysis/codex/thousand-sons/) ## Matchup notes - [Disruption mirror — Outmanoeuvre](https://hive-perdita.vercel.app/analysis/disruption--mirror/): Disruption and Disruption come out dead even. Ratings out of 20, phase-by-phase plans and the full reasoning for Disruption mirror — Outmanoeuvre. - [Priority Assets mirror — Sabotage](https://hive-perdita.vercel.app/analysis/priority-assets--mirror/): Priority Assets and Priority Assets come out dead even. Ratings out of 20, phase-by-phase plans and the full reasoning for Priority Assets mirror — Sabotage. - [Priority Assets vs Disruption — Extract Relic / Locate and Deny](https://hive-perdita.vercel.app/analysis/priority-assets--vs--disruption/): Priority Assets holds a clear edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Priority Assets vs Disruption — Extract Relic / Loca - [Purge the Foe mirror — Meatgrinder](https://hive-perdita.vercel.app/analysis/purge-the-foe--mirror/): Purge the Foe and Purge the Foe come out dead even. Ratings out of 20, phase-by-phase plans and the full reasoning for Purge the Foe mirror — Meatgrinder. - [Purge the Foe vs Disruption — Punishment / Delaying Action](https://hive-perdita.vercel.app/analysis/purge-the-foe--vs--disruption/): Disruption holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Purge the Foe vs Disruption — Punishment / Delaying Ac - [Purge the Foe vs Priority Assets — Destroyer’s Wrath / Vital Link](https://hive-perdita.vercel.app/analysis/purge-the-foe--vs--priority-assets/): Left alone, both players score exactly 45 — the cap. The printed rate buys margin rather than points, and only 1 of the 2 denials in this matchup removes points - [Purge the Foe vs Reconnaissance — Consecrate / Triangulation](https://hive-perdita.vercel.app/analysis/purge-the-foe--vs--reconnaissance/): Purge the Foe holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Purge the Foe vs Reconnaissance — Consecrate / Tria - [Reconnaissance mirror — Gather Intel](https://hive-perdita.vercel.app/analysis/reconnaissance--mirror/): Reconnaissance and Reconnaissance come out dead even. Ratings out of 20, phase-by-phase plans and the full reasoning for Reconnaissance mirror — Gather Intel. - [Reconnaissance vs Disruption — Surveil the Foe / Smoke and Mirrors](https://hive-perdita.vercel.app/analysis/reconnaissance--vs--disruption/): Reconnaissance holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Reconnaissance vs Disruption — Surveil the Foe / S - [Reconnaissance vs Priority Assets — Search and Scour / Vanguard Operation](https://hive-perdita.vercel.app/analysis/reconnaissance--vs--priority-assets/): Reconnaissance holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Reconnaissance vs Priority Assets — Search and Sco - [Take and Hold mirror — Battlefield Dominance](https://hive-perdita.vercel.app/analysis/take-and-hold--mirror/): Take and Hold and Take and Hold come out dead even. Ratings out of 20, phase-by-phase plans and the full reasoning for Take and Hold mirror — Battlefield Domina - [Take and Hold vs Disruption — Determined Acquisition / Death Trap](https://hive-perdita.vercel.app/analysis/take-and-hold--vs--disruption/): Disruption holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Take and Hold vs Disruption — Determined Acquisition / - [Take and Hold vs Priority Assets — Inescapable Dominion / Secure Asset](https://hive-perdita.vercel.app/analysis/take-and-hold--vs--priority-assets/): Priority Assets holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Take and Hold vs Priority Assets — Inescapable Do - [Take and Hold vs Purge the Foe — Immovable Object / Unstoppable Force](https://hive-perdita.vercel.app/analysis/take-and-hold--vs--purge-the-foe/): Take and Hold holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Take and Hold vs Purge the Foe — Immovable Object / - [Take and Hold vs Reconnaissance — Purge and Secure / Reconnaissance Sweep](https://hive-perdita.vercel.app/analysis/take-and-hold--vs--reconnaissance/): Take and Hold holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Take and Hold vs Reconnaissance — Purge and Secure - [Take & Hold vs Purge the Foe · 1 — what each objective costs to hold](https://hive-perdita.vercel.app/analysis/sweeping-purge-1/): Taking the enemy home objective on this layout means holding a spot up to 23.5% of their deployment zone can see — measured with the engine's line-of-sight over - [Take & Hold Mirror · 1 — what each objective costs to hold](https://hive-perdita.vercel.app/analysis/tipping-mirror-1/): Taking the enemy home objective on this layout means holding a spot up to 73.7% of their deployment zone can see — measured with the engine's line-of-sight over - [Take & Hold vs Reconnaissance · 1 — what each objective costs to hold](https://hive-perdita.vercel.app/analysis/tipping-recon-1/): Taking the enemy home objective on this layout means holding a spot up to 46.7% of their deployment zone can see — measured with the engine's line-of-sight over ## Machine-readable alternates Every note publishes three representations at stable URLs: - HTML: https://hive-perdita.vercel.app/analysis/disruption--mirror/ - Markdown (front matter + prose): https://hive-perdita.vercel.app/analysis/disruption--mirror.md - JSON (ratings and typed claims): https://hive-perdita.vercel.app/analysis/disruption--mirror.json …and so on for each note listed above.